MadWorld Trailer
Thursday, May 15th, 2008The official trailer from SEGA for the ridiculously violent Wii game MadWorld, developed by PlatinumGames. Looks delicious:
The official trailer from SEGA for the ridiculously violent Wii game MadWorld, developed by PlatinumGames. Looks delicious:

I played my Wii online for the first time the other day, and I was pleasantly surprised. I mean, I’ve used it online before, but I never played an actual game against someone. It was Mario Strikers Charged, and I was impressed by how smooth everything went. This is also the first time I’ve played a game online using a wireless router, but all of my games were shockingly lag free. It was just like I was playing my friend Jeremiah again, except without the cussing and trash talking. There was no talking at all in fact, and I am not as bothered about it as I expected. I may not talk often (unless it is a team based game) but I always wear a headset when I play my 360/PS3 online. Everyone knows the Greater Internet Fuckwad Theory, which heavily comes into play when participating in an online game, and with the Wii, I don’t have to worry about some racist high-pitched middle-schooler douchebag (no offense to the intelligent middle-schoolers) hampering the experience. Since I know the other player doesn’t have a headset, I’m not bothered that I’m not using one either, and I can just play for the competition. I could just not wear a headset when I play online with my other consoles, but knowing there are others who do have them bothers me, as they may be communicating pretty useful information. Having that impossibility with the Wii comforts me.
I also always believed that Wireless = Lag, but I was proven wrong with my “smooth as local” multiplayer matches on Mario Strikers Charged. I won the first match, but lost the next two. I won the first one because the guy completely failed to block my MegaStrike, even though I saw him attempting it. I don’t see how you could fail something like that at the speed the balls were going.
I never got that much into Super Smash Bros. Melee because it was after all of my friends had just moved. Multiplayer is where it’s at, and I just didn’t have as much fun with it as a result. With the first game however, playing that with three other friends is some of the most fun I’ve ever had with anything. We would have these several hour marathons with 99 Lives and whatever other options we could alter to make reaching death a slower process. I dominated with Pikachu and Link. With Brawl coming out in a few days, my fears of having a lousy experience due to no-more-than-two people multiplayer have been vanquished thanks to my new wireless router and experience with Mario Strikers Charged. I’m sure to play Brawl for years to come now.
Oh, and here is my Wii Friend Code if you want to get your ass hit on by the famous Solid Snake: 8969 7395 3663 3491
And I am really pissed at the voice changes in Twin Snakes. Mei Ling is so much hotter in the original (and superior) game!
Edit: It’s been brought to my attention that Wii games have INDIVIDUAL friend codes. I completely forgot about this. I mean, I DID just play an online game for the first time. Anyways, there is my code for my Wii if you want to send me messages and crap : P . Thanks Xenc!

I’ll make this easy for you:
Wii Fit:
USA – May 19
Europe – April 25
Wait what? Europe gets a game like Wii Fit before the US?! Preposterous! But alas, it is confirmed, as Nintendo told GamesIndustry.biz that there is no special reasoning for the earlier release, stating that they “just decided to release Wii Fit in Europe first.”
WiiWare (Wii Software in Europe):
USA – May 12
Europe – ?
So Nintendo’s original content rival to Live Arcade and PSN will arrive just one week earlier for those in the US huh? I wonder what games will debut with the service?
Thanks to The Wall Street Journal and GamesIndustry.biz
Three more titles were added to the Nintendo Wii’s Virtual Console today. Here is what you can download today, all rated E for Everyone (click their names for box art and screens):
NES Play Action Football – 1-4 Players, 500 Points
Originally released in 1990 for the NES by Nintendo themselves, NES Play Action Football was quite the technical achievement during its time, being able to have two entire football teams moving on the screen at once along with the use of real voices for the referee and football players. Here is more information from Nintendo:
“”Ready! Hut hut hut…” Nintendo takes to the gridiron with the classic football powerhouse NES Play Action Football. Featuring a distinct overhead viewpoint that creates an almost 3-D field, the action is more simulation-based than many of the more arcade-based games of the time. Play through four 15-minute quarters (in accelerated time) and even substitute players when your first-stringers get tired. Want more options? Each of the eight available teams has multiple running/passing plays to choose from while on offense, as well as a wide selection of defensive schemes that can be run when you’re on the other side of the ball. And in addition to viewing two full teams on the screen at once without any slowdown, you’ll hear voice snippets at key points of the game. Line up, and see if you have what it takes to win the Power Bowl.”
Neutopia II – 1 Player, 600 Points
Released for the TurboGrafx16 in 1991, Neutopia II is the action-RPG sequel to the original Neutopia made by Hudson Soft. Click the name for a screen…it kind of reminds you of The Legend of Zelda, huh?
Once again, a description from Nintendo:
“Experience improved graphics and controls in this exciting sequel to the action role-playing game Neutopia. Take on the role of the main hero’s son and watch as the story begins with the apparent revival of Dirth, the evil demon. Once again you’ll need to rely on your magic compass and the information you’ve gathered to find entrances to labyrinths and defeat the bosses in them. Make your way through the field, which can be tricky at times, to search for and find hidden information and items, or move blocks and destroy walls to uncover secret rooms. Like the original, this game has a save function, a finely tuned difficulty level and a fast-paced story, making it truly an RPG that everyone can enjoy.”
Last, but definitely not least is
Sonic the Hedgehog 3 – 1-2 Players, 800 Points
You should be ashamed of yourself if I have to explain this game to you. I could go on and on about it, but I am just going to give you the basics. Released in 1994 for the Sega Mega Drive/Genesis, Sonic the Hedgehog 3 takes place shortly after Sonic the Hedgehog 2.
Haha oh man, remember the Carnival Night Zone? I remember how that little “puzzle” pissed me off so much at first. I got it down pretty good though, even though it would take a few tries. It was always better if a friend was playing Tails with me. Along with Sonic 2, you could hook up Sonic & Knuckles to this. In fact, Sonic 3 and Sonic & Knuckles used to be one game…
Nintendo describes it as follows:
“Sonic and Tails are back for another adventure as they again battle the evil Dr. Eggman (aka Dr. Robotnik), who is desperately trying to collect all the Chaos Emeralds to rebuild his Death Egg. Our heroes must again find the Chaos Emeralds before Dr. Eggman does, but winning the race won’t be easy this time – a new adversary, Knuckles the Echidna, has arrived on the scene and will do whatever he can to keep Sonic and Tails from reaching their goal. Grab all the golden rings, find various bonus zones and overcome Knuckles and Dr. Eggman as you rocket through the third chapter in Sonic’s adventures.”
Enjoy your “new” games, but I will probably wait until Sonic 3 is eventually released on the Live Arcade so I can get some achievements for it.